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Old May 24, 2006, 08:23 PM // 20:23   #1
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Default Ranger(Archer) in GW is...?

Hi,im new and gonna have GW soon,so im already asking some question

In some game the Archer/Ranger class sucks and in some game it rock!

Was wondering,because im thinking od doing a Ranger at GW,if it good?

Ok,you gonna say all class are good and blabla...lol

So what do Ranger got "special" in this game?what is his role in PVP and PVE?A good dammage dealer?a stunner?kind of confusing,you guys understand?lol

Thanks for reading(and maybe answering...lol)[/B][/FONT]
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Old May 24, 2006, 08:34 PM // 20:34   #2
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rangers are the class that do very well with distracting, and putting on most conditions, and they can take a beating Also, sometimes pets are very usefull in combat, and can take a lot of the damage. My first character was a ranger, and I still play him today, I would deffinately reccommend them
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Old May 24, 2006, 08:43 PM // 20:43   #3
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Rangers are the only class in the game that can give a target every condition. They are the epitome of dynamic, and, if prepared properly, can defeat any other class.

Of course, you have to consider that in Guild Wars: every class can beat another when prepared properly. The game is basically a glorified rock-paper-scissors once you get skilled enough with the different classes. Some classes are weak to things that others capitalize on, and most of the time it's a mutual relationship.

In point of fact: the ranger is 'special' because they can more easily adapt to the different weaknesses of the adversary, while not losing too much singular efficiency.
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Old May 24, 2006, 08:45 PM // 20:45   #4
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Hmm Nice! For the HP?Do he have medium HP,high HP or low HP??

Exemple:In some game Mage got lower HP that the other class
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Old May 24, 2006, 08:56 PM // 20:56   #5
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In GW all classes get the same amount of hp, most classes can modify their hp with certain skills to increase it. IMO rangers are the funnest class to play in GW, you can quickly change to fill most roles, and they're great for learning basics such as e-management, skill usage and pulling. Expertise is great for learning with, it lowers energy costs of certain skills.
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Old May 24, 2006, 09:07 PM // 21:07   #6
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Quote:
Originally Posted by Ristaron
They are the epitome of dynamic... they can more easily adapt to the different weaknesses of the adversary, while not losing too much singular efficiency.
QFT

Very well put!
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Old May 24, 2006, 09:17 PM // 21:17   #7
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I see.thanks guys for the fast answer,lol,here my last bunch of question

1.In a post talking about the kind of bow, dint really understand the "LongBow","Shortbow","HornBow" and others effect

Exemple:LongBow do more dammage?

2.It is a hard to get the armor whit the bandana in front of the mounth lol,i love it

3.If im Ranger,i saw there like 3 skill tree,do i need to put all my skill point into one skill tree or i can put them in like "BeastMastery" and "ArcherMastery" to do some combo

P.S:i took "BeastMastery" and "ArcheryMastery" just for a exemple,dont even know if they exist,lol

Sorry for those n00b question,and bad english

From "The n00b you dont know"
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Old May 24, 2006, 09:55 PM // 21:55   #8
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Quote:
Originally Posted by Ristaron
Rangers are the only class in the game that can give a target every condition. They are the epitome of dynamic, and, if prepared properly, can defeat any other class.

Of course, you have to consider that in Guild Wars: every class can beat another when prepared properly. The game is basically a glorified rock-paper-scissors once you get skilled enough with the different classes. Some classes are weak to things that others capitalize on, and most of the time it's a mutual relationship.

In point of fact: the ranger is 'special' because they can more easily adapt to the different weaknesses of the adversary, while not losing too much singular efficiency.
- Ranger cannot give target every condition. Ranger cannot give spread disease. Ranger cannot cause deep wound.
- Ranger alone is not enough. A secondary profession is needed. i.e. pure Ranger have no way to beat boon prot.

To OP:
GW's rangers are no archers(although they have markmanship). Ranger's expertise make them proficient in every weapon(in term of popularity, first it was bow, then some starting using sword ranger, then it's axe rangers, after that is hammer rangers, and now it's the ranger with no weapon [aka the touch ranger])

To your questions:
1. You'll learn more about them when you get in the game, create a pvp ranger, and follow the in-game instruction. Briefly, Long Bow have long ranger, medium accuracy, and slow attack speed; short bow have short range, best accuracy, and fast attack speed; horn bow have 10% armor penetration, slowest attack speed, and medium accuracy.

2. It's not hard to get that armor, in fact, you get them right away after you make your character. You get better ones as you progress through the game

3. There are no tree structure in GW. Thus there are no pre-request to learn any of the skills. You don't need to have anything in the attribute in order to use them. In fact, you don't need any point in any attribute to use any skill, it's just the skill won't be as effective.

Anyway, GW is a unique game that's unlike any game you ever played before. It is more like Collectable Card Games than MMO. So you'll find it fun if you enjoy playing MTG, Yu-Gi-Oh, or Pokemon cards.
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Old May 24, 2006, 09:59 PM // 21:59   #9
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1. there are different types of bows, all bows can have the same max damage (15-28), different types have different range and refire rates, such as a longbow shoots further than a shortbow, but the longbow also shoots less arrows in a period of time than a shortbow.

2. no its not hard to get the armor with the mask in front of it, you start out with one due to the mask being the headgear of rangers. the type you like is the tryian kind, from chapter 1. their is a different look for them in chapter 2 (cantha).

3. and with your attributes you can put them into anything you want and as many you have as you want. with rangers there is their primary attribute (available only for primary rangers) is expertise, then the secondary attributes are beast mastery, marksmanship, and wilderness survival. you can split them up any way you want between these and your secondary class. in case you didnt know it you get to be a combination of any two classes, you will recieve the secondary attributes for your secondary class, but not its primary. another primary attribute would be the warrior's strength attribute. if you were a Ranger/Warrior, you would have expertise for your primary attribute, but not strength, whereas if you were warrior/ranger, you would have strength instead of expertise.

hope i havent confused you by going into primary and secondary attributes, but to answer your 3rd question simply, you can split your attributes anyway you want.

the great thing about rangers is that they have been referred to as the 'jack of all trades' they can do a lot of different things and are one of the more flexible classes. i hope that you decide to go with rangers. goodluck
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Old May 25, 2006, 04:31 PM // 16:31   #10
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My friend on MSN playing GW,i said to him that i was going to play Ranger,he said "NOOOOOO,ranger suck!i tried i putted all my point at markmanship(lv.14) and whit the best skill i was doing 14 dammage"

It really only do 14 dammage?O.o
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Old May 25, 2006, 04:35 PM // 16:35   #11
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Anybody that says a certain class sucks is a noob. They all have their uses.
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Old May 25, 2006, 04:56 PM // 16:56   #12
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yeah,i know that all class are good,but if at lv.14 the best skill you got at this level do 14 dammage lol,let say it not really strong
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Old May 25, 2006, 05:02 PM // 17:02   #13
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I don't think you (nor your friend) really understand the concept of Guild Wars yet. So I would suggest you play a warrior as it is the easiest to pick up, the results are more easily recognized, and seems to match your general mindset (ie... a character is only worth the amount of massive damage it can deal out!)


A ranger just isn't for you if you (both) look at it that way.
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Old May 25, 2006, 05:09 PM // 17:09   #14
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The thing about rangers is, you're not their to try and outdamage a warrior. A rangers main goal is to basically do anything that the rest of the team can't do. If the team needs conditions put on anything that moves, rangers do it well. Interrupts, nothing is better than a ranger for it. For fast spike damage, rangers do fairly well, not the best by any stretch of the imagination tho. As far as putting out low numbers, a ranger wont do much damage without his skills, and even then don't expect to put up huge numbers like a warrior can, balance issues keep that from happening. The advantage you'll have over a warrior is that you don't have to run around everywhere trying to hit stuff, you can sit back and fire away with very little movement needed.

Most importantly, remember that big damage numbers doesnt make a profession the best.
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Old May 25, 2006, 05:13 PM // 17:13   #15
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GW is more like a skill based game, i think he didnt use the skills the right way.
You should just play the game, and level up to lvl20.
By then you should know how to play your profession.
Rangers are fun!
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Old May 25, 2006, 05:26 PM // 17:26   #16
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Yup,ithink the same as you,gonna play Ranger,but i dont understand the PvE part,can you do quest online(like other "real" player here) and can you do PvP whit your PvE character?
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Old May 25, 2006, 05:45 PM // 17:45   #17
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Quote:
Originally Posted by lightblade
pure Ranger have no way to beat boon prot.
Hahahaha.

Lets examine a boonprots weakness, shall we? Enchant heavy, spell casting, certain vital skills that when disabled, render a boonprot useless.

I'm going to go with Melandru's Arrows for a cover condition/damage vs enchants, conc shot for daze, to pwn the boon prot, and Debilating shot. Savage shot, Distracting shot help too.

Seeing as the only self condition removals that monks have these days have hefty recharges, you can take advantage of that, either the boonprot wouldn't be able to knock off the conditions or they'd waste all their energy. Also, get a dist. shot off on MoR and they're going to be out of energy pretty quick.
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Old May 25, 2006, 06:03 PM // 18:03   #18
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I think the Ranger is still considered the most versatile character in the game. Then would come the Ritualist (Factions).

You can play on-line in PvE with other people. With your friends, or with strangers. You can create a guild and have your friends join it (or you joing their guild). Guilds are also used for PvP / GvG (if I'm not mistaken). If you cannot find people to party with, then you can hire some henchemen (usually found near an exit). They come with you "free of charge", but they do take hidden treasures. What I mean is sometimes there are drops that you don't see, but they are for the NPCs.

Henchmen will not leave you unless you kick them out of your party or you travel to a different city (where the henchmen may not exist - different henchmen may exist however). People, however, may leave your group even in the middle of a mission or quest. Usually because they had to leave (brb = be right back; afk = away from keyboard; or had to drive someone to the hospital, etc.). The odd time people will leave because of disconnection. The other times people will leave is because they are fed up with the group, or with a single person, or they are just being REAL LOSERS. So, PUGs (Pick Up Groups) are always a mixed bag of nuts.

Armor plays a big part of the game. The more armor the enemy has to a certain attack (physical, elemental, etc.) the less damage you will do. Some monsters have "no flesh" (certain undead, walking armors, ice golems, etc.) so poison/bleeding will not affect them.

You'll enjoy playing a ranger. My first character was a Warrior/Ranger. I hated the Warrior part, but I loved the ranger part. I have a well streamlined Ranger/Monk, and he is one of my furthest characters in the game.

I'm not sure what games you have played, but as Kenshi said, it is more skills based than equipment. I've played some games, using the Archer class and I found that certain equipment made a massive difference, compaired to the skills. In here, the equipment does make a difference, but its the skills that make the character.

Hope you'll enjoy the ranger. I know I did.
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Old May 25, 2006, 06:19 PM // 18:19   #19
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Quote:
Originally Posted by Kyosuki
Yup,ithink the same as you,gonna play Ranger,but i dont understand the PvE part,can you do quest online(like other "real" player here) and can you do PvP whit your PvE character?
PvE is the world you explore and beat the monster (Player vs Everything) and PvE Character have access to PvP too. The reason for the PvP Char option is the fast making and play only PvP with better weapons, equipments, etc.

I suggest you start at PvE to unlock skills because when you start Guild Wars for the first time, you have your skills locked in PvP. While you advance in PvE and do some quests, you unlock skills and mods for your weapons for your PvP Character when you making one (If you want to make one anyway).

Quote:
Originally Posted by Kyosuki
P.S:i took "BeastMastery" and "ArcheryMastery" just for a exemple,dont even know if they exist,lol
You have 4 attribute in all as a primary Ranger (Because you must chose another profession for your secondary), you can change your attribute points everytime you want: Marksmanship, Beast Mastery, Wilderness Survival and Expertise (Primary Ranger only)

Before starting questioning about Primary/Secondary profession. You can't have the primary attribute for your secondary profession you will choose.

Edit:
Another thing to tell on what Pick Me has said: Ranger armor has a natural resistance against Elemental attacks.

Last edited by Francis Demeules; May 25, 2006 at 06:27 PM // 18:27..
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Old May 25, 2006, 06:26 PM // 18:26   #20
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I see....realy cool!

Message to francis:lol,sa va?jsuis du Quebec,Laval et toi?
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